I created the forest throught a PCG (Procedural Content Generator) in UE 5.5 using Quixel Megascan assets, to speed up the environment creation process as my focus was more on the creation of the "feathery legs" and storytelling.
Once I found a suitable place within my PCG forest, I directed the seen with the Sequencer within UE 5, adding lights and atmospheric effects for the change of weather that can be seen in the final clip.
Here's a sneak peek of an exciting new portfolio project I'm working on with my dear friend and concept artist Francesca Pastorelli (@efu_pi_art)
As Happy Crying Onion, we aim to shape our visions into digital art realities, to entertain, grow our skills and expand our professional portfolios.
This time we set our story in a mysterious world where two famous legends from the European folklore will come to life into a new hybrid form.
What you see here is just a glimpse of what's coming...and still work in progress. Animations will be improved and loads of other stuff will be added. Expect a fresh take on two legendary tales! Hope you will enjoy it!
Thanks for watching!